Val Verde Unified School District
Val Verde Studio Applied AI build cohort
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Val Verde Studio · Yearlong build cohort

Val Verde Studio

A small, cross-role cohort from across TK-12. Teachers and administrators spend a year working with AI on real district work, so the people shaping what our students learn are deciding from experience.

Yearlong
Mixed full and half days
Small cohort
Selected across roles and sites
TK-12
Open across Val Verde Unified
Why the Studio

A year that changes what you can do.

The clearest result of this work is never the tools. It is what each person can do next. Val Verde is deciding what its graduates need to be able to do, in a job market these tools are actively reshaping. The Studio puts the people making those decisions inside the technology first: a year of real use, on your own work, alongside the colleagues who will carry it into classrooms.

01

Built around real work

No generic training. Every session works on a tool you actually need, using district workflows. By the end of each session, something useful is ready to put to work. The proof is useful work, not seat time.

02

What our students walk into

Our graduates enter a workforce being reorganized around these tools. The people setting curriculum, pathways, and expectations should know the technology firsthand rather than from headlines. That judgment is what a year of real use buys.

03

Capability that stays with you

The capability grows through repeated practice. You leave able to make the next useful thing, explain the method, and help the work travel beyond one person or team, from a district office into a classroom.

The Route

Real problem to useful practice, across the year.

Each working session moves a real piece of district work forward. Research the problem, build and test the response, then make the result understandable enough to share and improve.

01 · Research and shape

Name the real problem

Map the recurring work, the people involved, the source material, and the friction worth solving. Start with the work as it actually happens.

A precise problem is the first build decision.

02 · Build and test

Make something useful

Turn the problem into a working dashboard, presentation, application, or workflow. Test it with the people and conditions it needs to serve.

The work becomes useful through evidence and revision.

03 · Share and scale

Show what can travel

Make the result visible, explain what changed, and identify what another site or team would need to adapt it responsibly.

The useful pattern matters as much as the finished artifact.

Where people start

It begins with a problem you already have.

You do not need a project in mind to apply. Most work starts as something small and repetitive that never quite gets fixed. Three illustrative starting points are below. The one you bring is the one you would build.

A recurring meeting

“We meet every week on a document someone copies and renames, and by the end of the month nobody can say what we decided.”

Build an agenda that carries its own decisions forward: what was decided, who owns it, and what is still open when the next meeting starts.

Any team running a standing meeting can adopt the same structure.

Input already collected

“We asked staff for input, and the results are sitting in a spreadsheet nobody opens.”

Build a read-back that shows what people said, what it means in plain language, and what changes because of it.

The pattern holds for any survey, not just the one you started with.

Requests and approvals

“Requests arrive as separate emails, so I decide them one at a time without seeing the whole picture.”

Build an intake paired with a register: everything open in one view, what has been decided, and who is waiting on what.

Any team holding a queue of requests can reuse the shape.

What you'll build

A preview of what the year can produce.

Begin with a real workflow. Build something people can open, use, and improve. Choose a category to explore the quality and depth participants can build toward. Every example below is illustrative: the numbers, records, and slides are sample content, not Val Verde data.

valverde / priority-signals Synthetic data · for demonstration
Val Verde SignalsApplied AI prototype
Synthetic data · for demonstration

District work, visible across teams

A synthetic operating view joining priorities, dependencies, decisions, and follow-through.

priority.csv18 items readback.doc12 notes actions.csv46 rows Synthetic · joined · organized
Active priorities18Across four workstreams
Ready for decision07Next review prepared
Cross-team dependencies05Two need owners
Owners assigned82%Illustrative coverage
Momentum across the work
Completed movesDecision load
Work by stage
Ready to decide07
Decision and follow-through queue
Implementation supportOwner set · review preparedReady

The read: seven items are ready for decision; the only shared bottleneck is ownership on two cross-team dependencies.

Val Verde-styled prototypes · All dashboard and application content is sample data · No Val Verde records are shown

Who the Studio is for

A small cohort, built across TK-12.

Participation is voluntary and selected across roles and sites, elementary through high school. District leaders, site administrators, coaches, TOSAs, and other leaders work together so useful ideas can travel across the system.

01

District and program leaders

People leading programs, services, data, and strategy from the District Office, Educational Services, Business Services, Human Resources, and Technology who want to turn recurring work into clearer, more usable systems.

02

Principals and assistant principals, TK-12

Site leaders across our elementary, middle, and high schools, plus Val Verde Academy and the Adult School, building dashboards, communications, and workflows around the work schools actually need to manage.

03

Coaches, TOSAs, and other leaders

Cross-role builders who help practices move between TK-12 classrooms, sites, departments, and district teams.